![]() ![]() Shiba declined to discuss any details on the new game's battle system, although he did reveal that the player will have companion characters on his or her side during the fight sequences. Still, if we could make that part of the story, I figured it'd be easier for gamers to picture, so I asked Yoko to try and get it in there." "The hero's a woman and there's this flower on her, and I thought that may have turned off series fans. "I was against it until pretty much the end," Shiba added. ![]() Nier was a brand-new title as well, but it connected a little with Drakengard that's the sort of thing we're after here." That's the kind of balance we're aiming for. So the game world we're providing is something that works under new rules and is aimed at new players, but series fans can also enjoy it. I realize that people may feel excluded if there's a ton of stuff that only previous players would get. ![]() "It's something that Kimihiko Fujisaka came up with. There's an official Japanese website up now, revealing character art for the main characters-including Zero (above), who's got a flower growing out of her eye. Not a lot has been revealed about what Drakengard 3 will be like, save for little bits and bobs. That proposal, after many twists and turns, basically wound up becoming Nier, so to me, Nier basically is Drakengard 3." (Shiba, in his defense, explained that the proposal went nowhere at first because the parent company of Cavia, the developer, was undergoing some turmoil at the time.) "But at the time he told me 'I don't feel like making a console game right now'. "I had actually brought a proposal for Drakengard 3 to Shiba right around the time the PlayStation 3 was released," Yoko added. That's the impression I have, and that's what got me started on speaking with Yoko about a Drakengard sequel." I do think that the market for games aimed at general audiences is shrinking, but at the risk of being misunderstood, I think I see more gamers around me now and it's just the number of users who occasionally play 'light' games that's falling. The problem is that right now, there's a very firm boundary between games that sell and games that don't at all. "To me, hearing that just brings up a big question mark, because the gamers I chat with regularly are all enjoying the games, and I think this type of gamer is actually growing. "Everyone around us is saying that the Japanese game market is shrinking, particularly on the console side," he said. ![]() The answer that producer Shiba gave Famitsu magazine in an interview published this week was part philosophical, part practical. But why did Square Enix announce a third Drakengard game for the PlayStation 3 now, a good eight years after the last one in the series? (2010's Nier, which Yoko also directed, was exactly the same in style.)īoth Drakengard and Nier are cult hits among a certain subset of gamer culture. The two Drakengard titles they collaborated on for the PlayStation 2 are.well, without giving away too much, they are really freaky fantasy-action games, with world settings and story developments that are as mind-blowing as they are head-scratching. Takamasa Shiba and Taro Yoko are not your typical Japanese game designers. ![]()
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